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PC Gamer (Italian) 36
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PC Gamer IT CD 36 1-2.iso
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NFS3DEMO
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gamedata
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trk003
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3TR03.HRZ
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Text File
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1998-06-19
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2KB
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109 lines
/*Fog Color (r,g,b) and Density (%), (%)effect on pixmap*/
122,122,104, 1, 60,
/*Number of Dynamic Fog Regions*/
2,
/*Fog Region 1 (starting)r,g,b,density, (apex)r,g,b,density, (ending)r,g,b,density, beforeslice,centerslice,afterslice*/
122,122,104, 1,
122,122,104, 10,
122,122,104, 20,
730,
740,
850,
/*Fog Region 2 (starting)r,g,b,density, (apex)r,g,b,density, (ending)r,g,b,density, beforeslice,centerslice,afterslice*/
122,122,104, 20,
122,122,104, 10,
122,122,104, 1,
850,
870,
885,
/*Cloud Type 0, 1 additive, 2 blend*/
1,
/*Fog Clouds?*/
1,
/*Has Lightning?, (%chance per # ticks)*/
0,0,
/*Visual Height 100-1000*/
1000,
/*Cloud dome offset*/
-100, 250,
/*Cloud bright (0-255), Cloud Variance (< bright), Nimbus Effect(%)*/
209,150,95,
/*WindSpeed (clouds) mph, dir*/
8,10,
/* Black horizon flag */
0,
/* Mirror Flag */
0,
/* The radius of the horizon */
1700,
/* The angle of rotation for the horizon in degrees. */
160,
/* Has a pixmap */
1,
/* How high in the air the base of the Gourad shaded area is (world offset). */
-1200,
/* Height of the Gourad shaded area (offset from base) */
2600,
/* Midpoint of Gourad shaded area (offset from base) */
1450,
/* Top of horizon pixmap (offset from base) */
1850,
/* Bottom of horizon pixmap (offset from base) */
1025,
/* r,g,b value at top of Gourad shaded EARTH area */
0,0,0,
/* r,g,b value at base of Gourad shaded EARTH area */
0,0,0,
/* r,g,b value at top of Gourad shaded SKY area */
99,182,239,
/* r,g,b values for base of Gourad shaded SKY area */
223,223,151, /* 255, 176, 61, at position of sun */
150,204,239, /* 168, 43, 23, at position opposite to sun */
/* weather parameters for track! */
/* type */
0,
/* startSlice */
0,
/* endSlice */
0,
/* fade */
0,
/* stayTimeOn Ticks...*/
0,
/* fadeTimeOff Ticks...*/
0,
/* stayTimeOff Ticks...*/
0,
/* fadeTimeOn Ticks...*/
0,
/* Ambient Light Percentages (R,G,B) 0-100*/
100,100,100,